Basic functionality like shopping carts, wishlists, and mod support have yet to be released at the time of writing, which shows both gamers and developers how much room the platform has to grow. The team’s official roadmap shows what’s currently in the works and what’s planned for the feature. As a service, though, it still doesn’t offer as many features as its competitors. The Epic Games Store looks great on paper. Commission fees of only 12%, compared to Steam’s 30%.Support program for influencers and games they recommend to fans (A-Creator program).Developers do not need to offer discounts or take part in sales to increase impressions - these efforts are often counterproductive on other platforms, anyway.Provides extra bonuses for developers who use Unreal Engine.$608 million spent on games (only $251 million was spent on projects not released by Epic Games).108 million new customers in its first year.Once EGS started to address user complaints, however, and thanks to a wealth of exclusives and an open communications policy, the store soon started to take off.Ī few noteworthy facts about the Epic Games Store: Steam had dominated the market for so long, surely this ‘late to the party’ service had too much ground to cover before it could even be considered in the top 10. The majority of gamers and developers thought EGS was unnecessary. It had limited functionality, featured controversial and often broken designs, and was plagued by technical problems that made it frustrating or impossible for many users. Epic Games Store Pros & ConsĮGS was not a particularly attractive platform when it launched in December 2018. We’ve collected some of the best tips below to help you get published on the Epic Games Store. In order to take advantage of this promising new market, many developers have started polishing their games and building their brands to maximize their chance of success. EGS isn’t an open platform, however, which means developers must submit games and wait for approval or rejection letters. For most game developers the two biggest players in the industry are their main source of sales: Steam and the Epic Games Store (EGS).Įpic’s aggressive push into the market has allowed the store to become one of the largest markets in just a few year’s time. Many of these channels come with limitations, such as Origin or Uplay being accessible only to certain studios. There are dozens of viable digital distribution platforms on PC.
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