![]() ![]() The Adventure Paths were widely lauded throughout the gaming industry, and the collected issues of Shackled City, including extensive background and location notes on Cauldron and its residents, were nominated for and received multiple ENnies in 2006. Cauldron itself is nominally located in the World of Greyhawk, although the series is designed to be easily adapted to other D&D campaign settings. Shackled City is primarily set in the city of Cauldron. Various elements of the game were revised for the collection the setting was enlarged to better suit the needs of a typical high-level game.Ĭampaign information Location ![]() The Shackled City Adventure Path (or simply Shackled City) is a role-playing game Adventure Path designed for Dungeons & Dragons ( D&D), originally appearing as a series of modules in Dungeon magazine, and later collected in a hardcover edition collecting all previous installments plus an additional chapter written especially for the book release. March 2003 – November 2004 (original series), August 2007 (collected edition) ![]() Jesse Decker, James Jacobs, Tito Leati, David Noonan, Christopher Perkins, Chris Thomasson The verse carries a large variety and impressive sets of abilities like Teleportation and Spatial Manipulation from Essence Mages who can rip apart the fabric of space and time, to teleport instantly between two locations or even Non-Physical Interaction with the protagonist being able to directly harm souls.D&D 3rd Edition (original series), D&D v3.5 (collected edition) In the mid-game the Zenithian is far stronger than they were prior putting them on the level of "At least Building level" although they are likely far higher at this stage of the game with end-game characters being Small City level from scaling to storm creation feats done by characters in lore. Using their abilities and skills, they can overwhelm their opponents with physical onslaughts, shield their party members, or even support them with curative abilities and passive effects with Essence Mages drawing on essence to create and shape elements and reality into their will embracing both destruction and restoration spending a large part of their teenage years learning how to manipulate essence outside of Zenith.Įven the weakest enemies in the verse are Wall level+ to Building level and have Subsonic combat speed and reactions from being able to fight an early-game Zenithian who has performed feats on this level. The two main classes of the game both wield Essence to battle throughout the game with Blade Masters imbuing their bodies and physical weapons with essence to augment a lifetime of physical combat training. In modern times, manufacturing or creating these devices is a big industry, but some groups still prefer to use essence the "old way". During the Golden Age of Zenith, experimentation and research into essence allowed the creation of devices that can amplify its magical potential by magnifying or changing its properties. The Zenithians, citizens of Zenith, harnessed Essence using their amplifiers and engineers to power and run the massive city-state. The power source of the verse is "Essence" which is the life force inherent in all living things that enables those versed in the Old Way to weave magic. The world of Zenith crawls with monsters that have been empowered by a dark and mysterious god - but glory and treasures await those brave enough to unveil Zenith's mysteries. Zenith: The Last City is a thrilling anime and JRPG inspired VR MMO for a variety of VR platforms. ![]()
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